Games That Teach: Experiential Activities for Reinforcing Training

games that teach: experiential activities for reinforcing training

more information about Games That Teach: Experiential Activities for Reinforcing Training

Games That Teach: Experiential Activities for Reinforcing Training

Editorial Reviews
Book Description
Games are your answer!

They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer!

Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they've scarcely even begun. With Sugar's help, your games will always be both fitting and new. These aren't your average games. They're frame games, game shells to which you can add your own unique content.

With this simple book, you'll quickly create perfect games for every setting!

In this book you'll get:

As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!

From the Inside Flap
They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know?You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer!Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable designs put an And to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seem to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they've scarcely even begun. With Sugar's help, your games will always be both fitting and new. These designs are enjoyable, but they are also "games that teach"?every game has a practical, instructional purpose.In this book you'll get:An abundance of unique and playful games. These content-reinforcing designs will increase the "smile quotient" of even the most hard-to-please audience.A handy selection matrix. This tool helps you choose the games that suit your specific training needs.A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use.In the Foreword, game legAnd Sivasailam "Thiagi" Thiagarajan identifies Games That Teach as a collection he "can use immediately." You'll agree. You'll employ these games again and again, wherever and whatever the setting.As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!About the AuthorSteve Sugar, whom game legAnd Thiagi has called "one of the best game designers in the training business," is the president of The Game Group, a consulting firm. Sugar, an editor and contributor on

Games That Teach: Experiential Activities for Reinforcing Training

Games That Teach: Experiential Activities for Reinforcing Training,Steve Sugar,Pfeiffer,0787940186,Business / Economics / Finance,Education,Educational Games,Employees,Entrepreneurship,General,Human Resources & Personnel Management,Management games,Organizational learning,Training,Training of,Business & Economics / Training,Personnel & human resources management

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English Books

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