Handbook of Computer Animation

Handbook of Computer Animation

Handbook of Computer Animation

more information about Handbook of Computer Animation

Editorial Reviews
Book Description
One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: * Computer games * Evolutionary algorithms * Shooting and live action * Digital effects * Cubic curves and surfaces * Subdivision surfaces * Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation. This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation.

Book Info
This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. Covers a wide range of topics including: Computer games, Digital effects, Shooting and live action, Evolutionary algorithms, and Rendering and shading.

Handbook of Computer Animation,John Vince,Springer,1852335645,Animation,Computer Animation,Computer Bks - Desktop Publishing,Computer Books: General,Computer Graphics - General,Computer Science,Computers,Film & Video - General,Handbooks, manuals, etc,Multi-Media Hardware & Software,Computers / Computer Graphics / General

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  10. Hollywood's Vision of Team Sports; Heroes, Race, and Gender (Garland Studies in American Popular History and Culture)

English Books

English Books

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