The Complete Games Trainers Play: 287 Ready-to-Use Training Games Plus The Trainer's Resource Kit

the complete games trainers play: 287 ready-to-use training games plus the trainer's resource kit

more information about The Complete Games Trainers Play: 287 Ready-to-Use Training Games Plus The Trainer's Resource Kit

The Complete Games Trainers Play: 287 Ready-to-Use Training Games Plus The Trainer's Resource Kit

Editorial Reviews
Book Description
The Games Trainers Play Series--now in a durable binder! Scannell and Newstrom's bestselling Games Trainers Play series is now more rewarding than ever! We've taken the same collection of 300+ field-tested training games and activities, organized them in a single pop-open binder, and added an exclusive >>Master Trainer's Kit'' that shows you how to plan, produce, and evaluate high-impact training sessions from start to finish. Result: The Complete Games Trainers Play packs virtually everything you need to conduct productive seminars and workshops--including games that help you build teams, teach creative problem-solving skills, change perceptions, and much more.

From the Back Cover
Complete Your collection of the Most Phenomenally successful Training Games of All Time! With over 300,000 copies sold, Games Trainers Play is the best-selling training book series of all time. Now, authors Ed Scannell and John Newstrom team up with best-selling training author Carolyn Nilson to assemble Volume II of the Complete Games Trainers Play--287 of the most popular training games ever published. This giant collection of activities for every training and public-speaking situation includes imaginative exercises devoted to many of today's hottest business topics: Games that teach employees how to improve performance; Team-building for better working relationships; Exercises that boost motivation, effectiveness, and speed in providing customer service; Activities that help speed learning throughout the company. You'll find a wealth of classic ice-breakers, brain teasers, problem solvers, and session closers, each chosen to teach important skills like creative thinking, flexibility in dealing with change, evaluation and feedback skills, and more. EAch game has been field tested by professionals, can be played in under 30 minutes, and can be implemented at little or no cost. what's more, the games are easy to remove and reproduce, thanks to the three-ring binder format. Management Review called this series 'creative" and "compelling." You'll call this latest volume the best friend you ever had in the training room. --This text refers to the Ring-bound edition.

The Complete Games Trainers Play: 287 Ready-to-Use Training Games Plus The Trainer's Resource Kit,Edward E. Scannell,John W. Newstrom,McGraw-Hill,0070464324,Business & Economics,Business / Economics / Finance,Business/Economics,Educational games,Employee Training And Development,Entrepreneurship,Experiential learning,Games,Group relations training,Human Resources & Personnel Management,Management - General,Small groups,Training,Business & Economics / Training,Industrial or vocational training,Personnel & human resources management

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